However, she's also very fast and hits hella hard, as befitting for one who manipulates and is powered by Nuclear Fusion. This also applies to her stats: while Okuu has a lot of HP, her defenses are poor. This also shows up in her Signature move and Signature Z-Move, which both set up a variant of Sunny Day. Her other two abilities revolve around either her focus on firepower over gimmicks and her associated weather in Hisoutensoku, the Scorching Sun weather. It also lets her fire off Solar Beam without fear of a charge time (Because come on, she's basically a walking, talking sun generator), but only when using this power. Her power is known to burn things pretty badly (given how she's hurling SUNS at people), and given how she's a walking embodiment of a sun god, she resists Water and Ice attacks well (I mean, you wouldn't use water and ice to try put out a sun, would you?) but in turn her radioactive powers are kept in check by Steel-Types, who resist her fiery assaults. Her Signature Ability, Nuclear Fusion, is simple in practice. As a result, she can learn pretty much every Fire, Heat and Sun-based attack there is, even moves that would normally be signature to legendaries, such as Magma Storm, Blue Flare, Sunsteel Strike and Steam Eruption. She consumed the corpse of the Yatagarasu, and as such gained the power to manipulate Nuclear Fusion. She's a fire-type due to the sun motif and flying-type due to, well, being a bird (a hell crow to be precise), which is also why she has moves like Brave Bird, Beak Blast and Roost. Reasoning: Okuu is a powerful mixed attacker who utilizes both physical and special attacks in her nuclear fusion powered arsenal, and as you might have guessed, LOVES bringing the Sun out. Uses Utsuho's stat between Attack and Special Attack for damage calculation. Sets the weather to Intense Sunlight if it is not already present, which lasts until Utsuho is switched out. Signature Z-Move: Subterranean Sun- Converted from Hell's Artificial Sun via Okuunium Z. Uses Utsuho's higher stat between Attack and Special Attack for damage calculation. Sets up Sunny Day if it is not already set up. Signature Move: Hell's Artificial Sun- Base 90 Power, Fire-Type, Special, 100 Accuracy, 10 PP. Moves: Overheat, Flamethrower, Fire Blast, Blast Burn, Eruption, Fiery Dance, Magma Storm, Inferno, Fusion Flare, Blue Flare, Heat Wave, Tailwind, Roost, Defog, Brave Bird, Aerial Ace, Acrobatics, Beak Blast, Hell's Artificial Sun*, Earth Power, High Jump Kick, Sunsteel Strike, Solar Beam, Sky Attack, Explosion, Sunny Day, U-Turn, Flare Blitz, Focus Blast, Scald, Steam Eruption. Solar Beam does not require a charge turn, regardless of weather. User's Fire-Type Moves become super-effective on Water-Type Pokemon, but are resisted by Steel-Type Pokemon. User resists Water- and Ice-type moves (disregarding normal weaknesses), and is immune to Freeze. Signature Ability: Nuclear Fusion: All attacks gain a 30% chance to burn the opponent on top of pre-existing effects. Pokémon: Utsuho Reiuji (Touhou Chireiden ~ Subterranean Animism)Ībilities: Sheer Force/Desolate Land/ Nuclear Fusion (HA)
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